This is just a post to revive the blog :). In the past few months, I revamped the demo and implemented deferred shading instead of the traditional forward rendering. I also clean up my code and organize them for better readability and maintenance.
Currently I'm working on implementing multiple atmospheric scattering from Eric Brunton's paper. I will post a video soon. Until then, take care.
Floating Point Numbers and Rounding
1 year ago
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