Saturday, January 30, 2010

Atmospheric Scattering

This is the implementation of atmospheric scattering. It has multiple scattering as well as ground scattering for terrain. It is based on the paper of Eric Brunton. Here is a couples of screenshot:





And this is it in action:

- For large view: follow this link

- Watch it here:



* Demo breakdown:

- Deferred shading is used to achieve better and faster rendering than forward rendering. Lighting calculation was done in camera space and optimized using stencil masking.

- Atmospheric scattering was computed based on pre-computed textures: transmittance, irradiance, and inscatter. It has multiple scattering for more realistic color.

- Sun scattering color was blend with terrain texture to create realistic color with respect to sun position during the day.

- SSAO was added for more realism and give a sense of depth for the scene.

1 comment:

  1. Nice results! The only thing I don't like is that during the day the sun is "blurred". I don't know if you use HDR but it should solve this issue.

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