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My Graphic Demo
My blood, sweat and tears :D.
Saturday, July 11, 2009
Big update
This is a big update to my graphic demo. I finished implementing a sun shader, which includes HDR, bloom, and God ray. Please follow this link to watch it in HD:
Sun Shader
I also finish implementing Depth of field (or DOF). Here is a picture:
The lower right rectangle shows the depth test for the scene. I'll write about this two effects in details next blog. Take care for now.
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About Me
Thang Nguyen
I graduated from Cal Poly Pomona in June, 2009 with a BS Degree in CS. Currently I'm looking for a job in the CS field.
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My Blog List
Drilian's House of Game Development
Protecting Coders From Ourselves: Better Mutex Protection
2 months ago
Humus
Updated Metaballs2 demo
5 years ago
Shawn Hargreaves Blog
Win2D / ANGLE team engineering process
9 years ago
The Dark Claws
14 years ago
Graphics Runner
Animating Water Using Flow Maps
14 years ago
Wojciech Toman's devlog (English version)
Next Revision - Developer's Log
Homepage von Nicolas Menzel
Tobias Ritschel
level of detail
#AltDevBlogADay
RandomChaos
Dark Codex Studios
Journal of Ysaneya, by Ysaneya
Treatise on Graphics Programming
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